27 july 2012
It's been years since I last played a Civilization game. This is mainly because Civilization IV was just plain crap, and the older versions (yes, I have them all, including Sid's Alpha Centauri - only one missing is the 1st Civilization ever published) won't run too fine on my system
Much like my brother, I'm a huge Civilization fan (did I mention that I even bought the board game? ), and my brother didn't play the older Civilizations for the same reasons I haven't played them for ages. But recently I saw him playing Civilization V a lot on his Steam status, and I figured that this new Civilization game aught to be a good one.
And I was right about that guess! Damn, it's been years since I've enjoyed Civilizaiton as much as I do now. I even dare to say that this is probably the best Civilization game ever made!
But now there's so much more added! Independent City-states, government and religion has had a HUGE overhaul (just to name the 3 most important things).
The City-states are probably the most important addition to Civilization V I think. They are an other form of AI, build to preservative only the City state and not to create new villages around them. They also allow every player (you, other players you have in LAN/WAN and the competitor AI's) to negotiate and trade with. They also give 'quests' in general, and the one who fulfills it will gain status with them (this way you can become friend or even ally with a City-state).
Government is a different thing, of which I have seen too little, but I can tell that it differs a lot from the past. Where in the past you could only pick one kind of government (Communism, Democracy or any other type), in Civilization V you can build on a 'progression tree' in any of the 8 available governments. This way you can make 'lead' civilization the way you think is best at that moment. But beware though, so far I haven't seen a way to change previous added government advances. This might mean that government and tradition are kinda linked in this new Civilization...
Then religion... Damn, this is done well I think! Players start with a heathen religion pretty early in the game. Later on you and a few other (5 in my current game where a total of 8 players are) can create a real religion. If you're one of the lucky ones to have started a religion, you can influence other cities (including enemy cities and the City-states), but beware, the other players will try to do that to your cities as well
So far I haven't seen too much of religion yet (playing Japan makes one more a war-munger than a tree-hugger ) and will give it a more serious go in a new game (right now I am still 'experimenting' with the possibilities in Civilization V)
And an annoyance has been removed as well: the endless stacking of units on a tile. Now you can only have one warrior and one non-warrior unit on a tile. This does include your cities as well!!!
SO far I can say I really enjoy Civilization V and I think it's the game I'll be playing a lot again. Sid Meyer really did his best to top his older Civ games
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