08 august 2010 by DemiGoth
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Here's a good idea to combine two events into great profit. Right now, the Quest for Chests is running for Allods, allowing you to win item shop items. I did win over 20 Incenses by now, allowing me to boost my skills a lot I sold half of them, and the other half I'll keep to use myself.Then there was the Radiant Strongbox even last week as well. It allowed you to win a special mount. I bought 10 of those boxes hoing to have some luck, but I didn't. Instead I won (amongst others) 4.000 Myrrh. At first I was like WTF do I have to do with that? Now that the Fear of Death is removed, the Myrrh has become somewhat obsolete in these large quantities. Then I remembered the large amount of incenses and came up with an idea. I started to use my Myrrh Salvation skill (very strong healing skill using 1 Myrrh) overly. And when I say overly, I really mean it. The skill has a cooldown of 30 seconds and every 5 minutes I used it at least 6 times. Now what's the use of that I hear you think. Easy... Using the Myrrh Salvation skill boosts your Patronage experience with 5 points. And every level, the attribute your Patronage supports is listed with one. ![]() And there I went... Earlier today I headed out with Patronage level 8. When I ended today I had Patronage level 13. By now my Finesse attribute is boosted with a +11 when I have my Patronage active. And since I have to use Incenses to activate my Patronage... |
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08 august 2010 by DemiGoth
I thought having holy charms (or the 10 blessed charms I received as quest reward on Evermeet) in your backpack would be enough to protect you from items getting cursed upon death. So far I died so many times, and I had none of my rare (blue) or better items cursed. And when I said it in zone chat (including an "I might be jinxing it now" comment), my next death indeed cursed one of my items ![]() ![]() Now here's what went wrong... Having the holy charms (or blessed charms for that matter) in your backpack is not enough. One of my party members told me that I needed to equip these charms in the empty slot just above my dagger. Now that's something that's never been told in the quest ![]() Luckily, the item that was cursed wasn't that important. It was a reputation reward I could buy again for less than half a gold (you see in my backpack that I have enough ). Okay, it's a shame the thing got cursed, but I'm glad not one of my rare quest rewards got cursed there...
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29 july 2010 by DemiGoth
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After hunting that Wandering Alchemist for over 8 hours in total, I've finally given up on it. Reason is that the amount of elixirs he gives and the time I'm putting into the hunt doesn't match the reward for the quest. Oh yeah, that's right. Normally I wouldn't make it that big a fuzz, but in this case... Looking at the progress I made I would probably have to hunt that Wandering Alchemist for about 20 hours in total, and hoping he'd give me the right elixirs to make that shrinking potion. When I finally get a 1st elixir #4 after about 15 elixirs in total, it made me wonder... How long till I have them all... Then the reward... In "early days", this quest would give you an awesome reward: a banking extension, allowing you to store more stuff in your bank than the regular 12 slots. But after the last patch, this quest has been altered, and you'll get a blue cape. Okay, the item is a good one, but not when you compare the effort put into it to get the item... So now I've headed off to the Frozen Frontier, and found my new home. No, I'm not kidding! The Frozen Frontier is the new home for the gibberlings, and since I play one...
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25 july 2010 by DemiGoth
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Okay, I'm really starting to hate that Wandering Alchemist. Reason is more the quest than the fact that he hop around a lot, though the hopping around is very annoying as wel... First off the quest... That one is bugged in the text. It tells you you need 14 portions of the elixer to make the shrinking potion. Well, that's not true. I heard from an other player that you need 5 portions of the elixer each, and there are 5 different elixer portions, so you need 25 portions in total... To make things worse, the Wandering Alchemist gives you these elixer portions at comeplete randomness, and he doesn't care if you already have 5 of one kind By now I've recieved the following from him:
Then the map with the locations where the Wandering Alchemist can be found... ![]() All locations have been verified by me, except for the one at Gravestein. I haven't seen him there yet, but I guess the location is accurate
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23 july 2010 by DemiGoth
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Though I was in doubt yesterday about the horse, I did buy it after having a chat with one of my guildmates who has one as well. Reason to buy the horse after all, is that after a while the horse will level up, and with each level the speed the horse moves increases... And below is a picture of me on my horse. I am a bit disappointed that even Gibberlings get one horse, and not three small horses that they ride individually, but Oh well, it's just how it's designed ![]() ![]() The food thing of the horse is still a bit fuzzy. It'll take me 10 feed to get the horse to the next level, and from there I don't know how much I'll need for the one after that. My guess is that the 50 feed I bought initially is not enough to get the horse to the maximum level... Also, the feed lasts for 30 minutes at this level, but luckily the horse only uses it when I'm actually riding it. The feed also gives an extra boost in speed, but it's not that much. Looking at it, it's only an extra 15%, making the fed horse 30% faster than what I normally walk. I know, it's not much, but the boost is enough for when I have to travel long disntances, like I'm doing right now, hunting that freaking Wandering Alchemist... |
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I sold half of them, and the other half I'll keep to use myself.



). Okay, it's a shame the thing got cursed, but I'm glad not one of my rare quest rewards got cursed there...






