26 august 2010 by DemiGoth
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Late last night I finally was able to clear out the last bugs and glitches of the Lucky Letter board and hang it in my store. For now I'll be testing the board a while before I finally put it up for sale. I'm inviting you to come to my lil' store in Shempo, or the lil' store in Leidon at Freebee Worlds and try your luck at the boards there. The prize you can win are the REAL Kitty eyes. If you don't want to wait for your letter to show up, then you can always buy them immediately ![]() As said, the board should be running fine, but I'm no pro-scripter, so there could still a bug be there. If you find one, feel free to contact me... |
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24 august 2010 by DemiGoth
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After a few small modifications to the script of the Lucky Letter board, I started to change the shape of the board and make a texture for it. First off, I added a nice white border, so the board comes out better (yes, I did kinda take this idea from the Lucky Chair boards ). I also rearranged the position of the 3 panels a bit so that I could add the text around it a bit more easily.Finally, I added the text to the board and changed the colour of the Lucky Letter and timer to green. And doing so, I also found out that the Lucky Letter isn't positioned very good. That means I need to completely redo the texture for that. And since I already had to add the question-mark to the texture, now is a good time to do it ![]() ![]() Please let me know what you think of the looks of the board so far. I'm also looking for testers for the board, so leave a comment here if you want to test with your SecondLife name and I will contact you
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23 august 2010 by DemiGoth
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Yesterday I said I picked up the Lucky Letter Board again and was busy with a grid texture... Well, today I can tell you that both grid textures are working. The grid texture that holds the alphabet in capitals and an extra spot for "0-9" was pretty easy to get working. I made it one long texture, that I use to slide till I reach the right letter to display on the Lucky Letter Board. Though this one is working perfectly, I have to change it a bit, because I forgot to add a wildcard (question mark) so that every one can claim the prize. And while I'm at is, I'll make the wildcard optional for the storeholder to include in the Lucky Letter Board. Then the timer countdown. This one was more difficult than I thought. I'm busy making a grid of 300 numbers (20x15) and moving the texture to the right position to get this one working was a bit more work than I thought. And trying to, I also came across a couple of missing instructions of the LSL scripting language. So it forced me to be creative, and (of course), I managed to work around the lack of the missing instructions. Right now, the number grid is not finished yet (I uploaded 1-120 to SecondLife and locally I have 1-180 finished already), but it does allow me to continue scripting on the other parts that I need done. One of them is (of course) the touching of the Lucky Letter Board and giving the claimed prize to the toucher (of his/her name starts with the Lucky Letter). The grid is one to finish later. Right now I have all numbers I need, and I don't expect anyone to wait more than 2 hours for a new Lucky Letter to pop-up
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22 august 2010 by DemiGoth
Coming back to SecondLife, also gives me the chance to pick up old projects I was working on. One of these projects is the Lucky Letter Board. This will become much like the well known Lucky Chairs in SecondLife, but then made by me ![]() For those not familiar with SecondLife, let me explain the Lucky Letter Board a bit... The owner of a store fills the Lucky Letter Board with prizes to win and also sets the time the prize is up to be claimed. Next the board picks a random letter and this letter has to be the first letter of the name of the avatar who wants to claim the prize. So if I should want to claim a prize *giggles - why claim your own prize?* the board should have selected a N. If the board did select the N and I click on the board, the prize will be given to my by the board. It really is as easy as that! After finishing the basics of the script (selecting a random letter, as well as a random prize), I added the textures showing the picture of that was up as prize. Then I had the next problem... Show the letter that's currently picked. I had to puzzle a bit on this one, but I managed to get the current Lucky Letter on the board as well. ![]() Next to add is to show the remaining time. It's already floating above the board, but that floating text is to be removed later on. All information has to be on the Lucky Letter Board for the avatar to see. Right now I'm very busy with the texture to get the timer working. The code is already there, because I use the same mechanism to show the time left as I use to show the Lucky Letter. When this is done, I need to setup a testing situation, and I think I know just where to do that. I only have to ask the owner of that (rather busy) store for permission to drop the board there. I know him as being a pretty helpful guy, so I guess I'll be granted the permission
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21 august 2010 by DemiGoth
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Being away for so long, gives you some work when you get back. It's true in RL on work, but also in SL... SL is a dynamic world, where things keep changing. Both the world itself, it's residents, and the development tools (scripting and building). The 3rd day I was in SL with my kity sister Amber, she told me that my REAL Kitty eyes were spamming channel 10. Of course, this was not intended, and looking at the code, the odd for this to happen is extremely small since I used a random number to set the channel for the eyes. In the newly updated version, I changed this random channel generator to a fixed channel. And while I was busy, I changed the interval that updates the eyes itself from 5 to 15 seconds (SL is having huge lag issues, and script updating too often won't do any good )So yesterday was the big day for the new kitty eyes to see the light of day ![]() ![]() To promote the new release, I've set 125 pairs of eyes for sale in XstreetSL with a 50% discount. Next thing to do is make the eyes automatically adjust with non-RLV clients. I already have an idea how to do that, but it'll take me some time to figure out how to make it so. Think it'll be an other month or so before I can release it... |
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). I also rearranged the position of the 3 panels a bit so that I could add the text around it a bit more easily.



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